{"id":686668,"date":"2024-03-10T15:35:15","date_gmt":"2024-03-10T22:35:15","guid":{"rendered":"https:\/\/makerfaire.com\/yearbook\/-projects\/immersive-cube-experience\/"},"modified":"2024-03-10T15:35:15","modified_gmt":"2024-03-10T22:35:15","slug":"immersive-cube-experience-2023","status":"publish","type":"projects","link":"https:\/\/makerfaire.com\/yearbook\/projects\/immersive-cube-experience-2023\/","title":{"rendered":"Immersive Cube Experience"},"content":{"rendered":"<p>Maker Names (not publicly visible) EY<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The &#8220;Immersive Cube&#8221; is a three-dimensional environment that offers an immersive experience by projecting content, images and videos onto all the inner surfaces of the cube. In addition, it will be possible to further immerse oneself in virtual reality by using VR and AR headset, allowing the user to interact with objects and digital spaces. \nIn detail, the experience will be divided into three different use cases: \n               &#8211; TEA Research lab, which will allow the user to learn about genome editing projects for stronger, climate-resilient plants\n               &#8211; Malteria Brewery Virtual Tour, where the user will be able to explore the secrets of the malt house, interact with themed objects and discover the traceability function of the beer in bottle\n               &#8211; Sensorial Tour; here, users will be able to test themselves, trying to associate the right type of oil with the aroma perceived inside the Cube. \nWhat the three experiences have in common is a new way of conveying information and learning notions that are often complex (such as neuroscience or genome editing) or difficult to physically reach (such as visiting a malt house). This allows the public to learn more about the products they are going to buy, and be more aware of new scientific discoveries useful in underlining concepts such as made in Italy, food sovereignty and sustainability.<\/p>","protected":false},"featured_media":686670,"parent":0,"menu_order":0,"template":"","meta":{"_acf_changed":false},"mf-project-cat":[21645,21679,21661,21676,21668],"class_list":["post-686668","projects","type-projects","status-publish","has-post-thumbnail","hentry","mf-project-cat-3d-imaging","mf-project-cat-artificial-intelligence","mf-project-cat-education","mf-project-cat-maker-pro","mf-project-cat-technology","mf-year-tax-21649"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Immersive Cube Experience - Maker Faire<\/title>\n<meta name=\"description\" content=\"Maker Faire Rome 2023 - Immersive Cube Experience - The &quot;Immersive Cube&quot; is a three-dimensional environment that offers an immersive experience by projecting content, images and videos onto all the inner surfaces of the cube. In addition, it will be possible to further immerse oneself in virtual reality by using VR and AR headset, allowing the user to interact with objects and digital spaces. \nIn detail, the experience will be divided into three different use cases: \n               - TEA Research lab, which will allow the user to learn about genome editing projects for stronger, climate-resilient plants\n               - Malteria Brewery Virtual Tour, where the user will be able to explore the secrets of the malt house, interact with themed objects and discover the traceability function of the beer in bottle\n               - Sensorial Tour; here, users will be able to test themselves, trying to associate the right type of oil with the aroma perceived inside the Cube. \nWhat the three experiences have in common is a new way of conveying information and learning notions that are often complex (such as neuroscience or genome editing) or difficult to physically reach (such as visiting a malt house). 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In addition, it will be possible to further immerse oneself in virtual reality by using VR and AR headset, allowing the user to interact with objects and digital spaces. In detail, the experience will be divided into three different use cases:         - TEA Research lab, which will allow the user to learn about genome editing projects for stronger, climate-resilient plants        - Malteria Brewery Virtual Tour, where the user will be able to explore the secrets of the malt house, interact with themed objects and discover the traceability function of the beer in bottle        - Sensorial Tour; here, users will be able to test themselves, trying to associate the right type of oil with the aroma perceived inside the Cube. What the three experiences have in common is a new way of conveying information and learning notions that are often complex (such as neuroscience or genome editing) or difficult to physically reach (such as visiting a malt house). 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